string Icon

robot_2Generated
code_blocksInput

Description

The Icon field in the DisplayInfo struct represents the material icon associated with a specific type or member. This icon is typically used in user interfaces to visually represent the type or member it is associated with. The icon is defined as a string, which usually corresponds to a material icon name or identifier.

Usage

To use the Icon field, you can access it directly from an instance of the DisplayInfo struct. This field is public and non-static, meaning it is specific to each instance of DisplayInfo. You can set or retrieve the icon string to customize or understand the visual representation of the associated type or member.

Example

// Example of accessing the Icon field from a DisplayInfo instance
DisplayInfo displayInfo = new DisplayInfo();
displayInfo.Icon = "home"; // Assigning a material icon name

// Retrieving the icon name
string iconName = displayInfo.Icon;
// iconName should now be "home"