int TextureFiltering { get; set; }

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Description

The TextureFiltering property in the RenderSettings class specifies the level of texture filtering applied to textures in the rendering process. This property is an integer value that typically represents different filtering modes, such as bilinear, trilinear, or anisotropic filtering. Adjusting this setting can affect the visual quality and performance of the rendered scene.

Usage

To use the TextureFiltering property, you can get or set its value to adjust the texture filtering mode. This can be done to enhance the visual quality of textures or to optimize performance based on the capabilities of the hardware.

Example usage:

RenderSettings settings = new RenderSettings();
settings.TextureFiltering = 2; // Set to trilinear filtering
int currentFiltering = settings.TextureFiltering; // Retrieve current filtering mode

Example

RenderSettings settings = new RenderSettings();
settings.TextureFiltering = 2; // Set to trilinear filtering
int currentFiltering = settings.TextureFiltering; // Retrieve current filtering mode