MeshTraceRequest Ray( Ray& ray, System.Single& distance )

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Description

The Ray method of the MeshTraceRequest struct is used to initialize a ray trace request between two points in 3D space. This method sets up the ray trace parameters using the specified start and end points, represented by Vector3 references.

Usage

To use the Ray method, you need to provide two Vector3 references that define the start and end points of the ray. This method returns a MeshTraceRequest object that can be further configured or executed to perform the ray tracing operation.

Example

// Example usage of the Ray method
Vector3 startPoint = new Vector3(0, 0, 0);
Vector3 endPoint = new Vector3(10, 0, 0);

// Create a MeshTraceRequest using the Ray method
MeshTraceRequest traceRequest = new MeshTraceRequest().Ray(ref startPoint, ref endPoint);

// Optionally, configure the trace request further
traceRequest = traceRequest.WithTag("exampleTag");

// Execute the trace
MeshTraceRequest.Result result = traceRequest.Run();

// Check if the trace hit something
if (result.Hit)
{
    // Process the hit result
    Vector3 hitPosition = result.Position;
    // Additional processing...
}