Description
The EverythingInChildren
field of the FindMode
enumeration is used to specify that the search should include all components within the children of the current object. This mode is useful when you want to retrieve every component, regardless of its state (enabled or disabled), that exists in the immediate children of a GameObject.
Usage
Use FindMode.EverythingInChildren
when you need to search for all components within the children of a GameObject. This can be particularly useful in scenarios where you need to perform operations on all components of child objects, such as applying transformations or collecting data.
Example
// Example of using FindMode.EverythingInChildren
// Assume 'gameObject' is a reference to a GameObject
var componentsInChildren = gameObject.FindComponents( FindMode.EverythingInChildren );
foreach (var component in componentsInChildren)
{
// Perform operations on each component
component.DoSomething();
}