Description
The EverythingInSelfAndChildren
field is a member of the FindMode
enumeration in the Sandbox namespace. This enumeration is used to specify the scope of a search operation for components or game objects within a scene. The EverythingInSelfAndChildren
value indicates that the search should include all components or game objects within the current object and its immediate children.
Usage
Use FindMode.EverythingInSelfAndChildren
when you need to search for components or game objects that are located within the current object and its direct children. This is useful when you want to perform operations on a group of objects that are hierarchically related.
Example
// Example of using FindMode.EverythingInSelfAndChildren
// Assume 'gameObject' is a reference to a GameObject in the scene
var components = gameObject.FindComponents<SomeComponent>(FindMode.EverythingInSelfAndChildren);
// This will retrieve all instances of 'SomeComponent' in 'gameObject' and its children.