Description
The ComponentCount
property of the GameObjectDirectory
class provides the total number of components currently registered within the directory. This property is useful for quickly determining how many components are present in the scene, which can be helpful for performance monitoring or debugging purposes.
Usage
To access the ComponentCount
property, you need an instance of the GameObjectDirectory
class. This property is read-only and returns an integer representing the number of components.
Example
// Assuming you have an instance of GameObjectDirectory
gameObjectDirectory = new GameObjectDirectory();
// Get the number of components in the directory
int numberOfComponents = gameObjectDirectory.ComponentCount;
// Output the number of components
// Note: Avoid using Console.WriteLine in s&box
// Instead, use a logging system or UI element to display the information
Log.Info($"Number of components: {numberOfComponents}");