The FindByGuid
method in the GameObjectDirectory
class is used to locate a GameObject
within the scene using its unique Guid
. This method is designed to be highly efficient, allowing for rapid retrieval of game objects by their identifiers.
The FindByGuid
method in the GameObjectDirectory
class is used to locate a GameObject
within the scene using its unique Guid
. This method is designed to be highly efficient, allowing for rapid retrieval of game objects by their identifiers.
To use the FindByGuid
method, you need to have a Guid
that corresponds to a GameObject
in the scene. You can then call this method on an instance of GameObjectDirectory
to retrieve the associated GameObject
.
// Example usage of FindByGuid // Assume you have a valid Guid for a GameObject Guid gameObjectGuid = new Guid("12345678-1234-1234-1234-123456789abc"); // Create an instance of GameObjectDirectory GameObjectDirectory directory = new GameObjectDirectory(); // Find the GameObject by its Guid GameObject foundObject = directory.FindByGuid(gameObjectGuid); if (foundObject != null) { // Successfully found the GameObject // Perform operations with foundObject } else { // Handle the case where the GameObject was not found }