The GameObjectCount
property provides the current count of GameObject
instances that are registered within the GameObjectDirectory
. This property is useful for quickly determining how many game objects are currently active in the scene.
The GameObjectCount
property provides the current count of GameObject
instances that are registered within the GameObjectDirectory
. This property is useful for quickly determining how many game objects are currently active in the scene.
To access the GameObjectCount
property, you need an instance of the GameObjectDirectory
class. This property is read-only and returns an integer representing the number of game objects.
// Assuming you have an instance of GameObjectDirectory gameObjectDirectory = new GameObjectDirectory(); // Get the current count of GameObjects int currentGameObjectCount = gameObjectDirectory.GameObjectCount; // Output the count // Note: Avoid using Console.WriteLine in Sandbox // Instead, use a UI element or logging system to display the count // Example: Log.Info($"Current GameObject Count: {currentGameObjectCount}");