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Description

The GameObjectFlags.Absolute field is a member of the GameObjectFlags enumeration in the Sandbox API. This flag is used to specify that a game object should ignore its parent transform, effectively making its position absolute in the scene. This is similar to the concept of position: absolute in CSS, where the element is positioned relative to its closest positioned ancestor or the initial containing block if no such ancestor exists.

Usage

Use the GameObjectFlags.Absolute flag when you want a game object to maintain its position independently of its parent. This can be useful in scenarios where the game object needs to be positioned at a specific location in the world space, regardless of any transformations applied to its parent.

Example

// Example of using GameObjectFlags.Absolute
GameObject myObject = new GameObject();
myObject.Flags |= GameObjectFlags.Absolute;

// This will ensure that myObject's position is not affected by its parent's transform.