GameObjectFlags Attachment

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Description

The GameObjectFlags.Attachment field is a member of the GameObjectFlags enumeration in the Sandbox namespace. This flag indicates that the game object is automatically created as an attachment. Attachments are typically used to denote objects that are linked or associated with other objects, often for purposes such as visual representation or logical grouping.

Usage

Use the GameObjectFlags.Attachment flag when you want to mark a game object as an attachment. This can be useful in scenarios where you need to manage or identify objects that are automatically created as part of a larger structure or system.

For example, you might use this flag to differentiate between primary game objects and those that are secondary or auxiliary, such as weapons attached to a character model.

Example

// Example of using GameObjectFlags.Attachment
GameObject myAttachment = new GameObject();
myAttachment.Flags |= GameObjectFlags.Attachment;

// Check if the GameObject is marked as an attachment
if ((myAttachment.Flags & GameObjectFlags.Attachment) != 0)
{
    // Perform operations specific to attachments
    // e.g., manage attachment-specific logic
}