Description
The GameObjectFlags.Error
field is a member of the GameObjectFlags
enumeration in the Sandbox namespace. It is used to indicate that there is an issue or error associated with a game object. This flag can be useful for debugging or handling error states within the game engine.
Usage
Use the GameObjectFlags.Error
flag when you need to mark a game object as having an error. This can be part of a larger system for tracking and managing game object states, especially in complex scenes where error handling is crucial.
Example
// Example of using GameObjectFlags.Error
GameObject myObject = new GameObject();
// Set the Error flag on the game object
myObject.Flags |= GameObjectFlags.Error;
// Check if the Error flag is set
if ((myObject.Flags & GameObjectFlags.Error) != 0)
{
// Handle the error state
// For example, log an error or perform corrective actions
}