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Description

The GameObjectFlags.Error field is a member of the GameObjectFlags enumeration in the Sandbox namespace. It is used to indicate that there is an issue or error associated with a game object. This flag can be useful for debugging or handling error states within the game engine.

Usage

Use the GameObjectFlags.Error flag when you need to mark a game object as having an error. This can be part of a larger system for tracking and managing game object states, especially in complex scenes where error handling is crucial.

Example

// Example of using GameObjectFlags.Error

GameObject myObject = new GameObject();

// Set the Error flag on the game object
myObject.Flags |= GameObjectFlags.Error;

// Check if the Error flag is set
if ((myObject.Flags & GameObjectFlags.Error) != 0)
{
    // Handle the error state
    // For example, log an error or perform corrective actions
}