Description
The GameObjectFlags.Hidden
field is a member of the GameObjectFlags
enumeration in the Sandbox API. This flag is used to indicate that a game object should be hidden in the hierarchy or inspector views. It is a static, public field, meaning it can be accessed without instantiating the GameObjectFlags
class.
Usage
Use the GameObjectFlags.Hidden
flag when you want to hide a game object from the hierarchy or inspector. This can be useful for objects that should not be visible or editable during development or runtime.
Example
// Example of using GameObjectFlags.Hidden
GameObject myObject = new GameObject();
myObject.Flags |= GameObjectFlags.Hidden;
// This will hide 'myObject' in the hierarchy and inspector.