Description
The GameObjectFlags.None
field is a member of the GameObjectFlags
enumeration in the Sandbox namespace. It represents a state where no specific flags are set on a GameObject
. This is typically used as a default value when no other flags are applicable or needed.
Usage
Use GameObjectFlags.None
when you want to ensure that a GameObject
has no special behaviors or states applied to it. This can be useful for initializing objects or resetting their state.
Example
// Example of using GameObjectFlags.None
GameObject myObject = new GameObject();
myObject.Flags = GameObjectFlags.None;
// Check if no flags are set
if (myObject.Flags == GameObjectFlags.None)
{
// Perform actions knowing the object has no special flags
}