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Description

The GameObjectFlags.None field is a member of the GameObjectFlags enumeration in the Sandbox namespace. It represents a state where no specific flags are set on a GameObject. This is typically used as a default value when no other flags are applicable or needed.

Usage

Use GameObjectFlags.None when you want to ensure that a GameObject has no special behaviors or states applied to it. This can be useful for initializing objects or resetting their state.

Example

// Example of using GameObjectFlags.None
GameObject myObject = new GameObject();
myObject.Flags = GameObjectFlags.None;

// Check if no flags are set
if (myObject.Flags == GameObjectFlags.None)
{
    // Perform actions knowing the object has no special flags
}