bool HasUnsavedChanges { get; set; }

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Description

The HasUnsavedChanges property indicates whether the current GameResource has been modified since the last save operation. It returns true if there are unsaved changes, meaning the resource has been altered but not yet persisted to disk. This property is useful for determining if a resource needs to be saved before closing or switching contexts.

Usage

Use the HasUnsavedChanges property to check if a GameResource has pending changes that need to be saved. This can be particularly useful in scenarios where you want to prompt the user to save changes before exiting an application or switching to another resource.

Example

// Example of checking if a GameResource has unsaved changes
GameResource myResource = GetMyGameResource();

if (myResource.HasUnsavedChanges)
{
    // Prompt the user to save changes
    SaveResource(myResource);
}