Description
The HasUnsavedChanges
property indicates whether the current GameResource
has been modified since the last save operation. It returns true
if there are unsaved changes, meaning the resource has been altered but not yet persisted to disk. This property is useful for determining if a resource needs to be saved before closing or switching contexts.
Usage
Use the HasUnsavedChanges
property to check if a GameResource
has pending changes that need to be saved. This can be particularly useful in scenarios where you want to prompt the user to save changes before exiting an application or switching to another resource.
Example
// Example of checking if a GameResource has unsaved changes
GameResource myResource = GetMyGameResource();
if (myResource.HasUnsavedChanges)
{
// Prompt the user to save changes
SaveResource(myResource);
}