Description
The HasAny
method in the GameTags
class checks if the current object has any tags that match those in the provided tagList
. This method is useful for determining if an object is associated with any of a set of tags, which can be used for categorization, filtering, or triggering specific behaviors based on tag presence.
Usage
To use the HasAny
method, you need to have an instance of GameTags
and a HashSet<string>
containing the tags you want to check against. Call the method with the tag list as the parameter, and it will return true
if any of the tags in the list are present on the object, otherwise false
.
Example
// Example usage of the HasAny method
GameTags gameTags = new GameTags();
// Add some tags to the object
HashSet<string> tagsToAdd = new HashSet<string> { "Player", "Enemy", "NPC" };
foreach (var tag in tagsToAdd)
{
gameTags.Add(tag);
}
// Create a set of tags to check
HashSet<string> tagsToCheck = new HashSet<string> { "Enemy", "Boss" };
// Check if the object has any of the tags in the list
bool hasAnyTags = gameTags.HasAny(tagsToCheck);
// Output the result
// hasAnyTags will be true because "Enemy" is in both sets