Description
The GameObject
property of the GameTransform
class provides access to the GameObject
instance that this transform is associated with. This property is essential for managing and interacting with the game object that the transform is applied to, allowing for operations such as retrieving components, manipulating the object, or querying its state.
Usage
To access the GameObject
property, you need to have an instance of the GameTransform
class. Once you have the instance, you can simply use the property to get the associated GameObject
.
Example usage:
GameTransform transform = new GameTransform();
GameObject gameObject = transform.GameObject;
// Now you can use gameObject to perform operations on the associated GameObject
Example
GameTransform transform = new GameTransform();
GameObject gameObject = transform.GameObject;
// Use gameObject to access or modify the GameObject's properties or components