Description
The InterpolatedLocal
property of the GameTransform
class provides access to the current interpolated local transform. This property is useful for obtaining the transform of a game object that is being interpolated over time, allowing for smooth transitions between states.
Usage
To access the InterpolatedLocal
property, you need an instance of the GameTransform
class. This property is read-only and returns a Transform
object representing the interpolated local transform of the game object.
Example
// Assuming 'gameTransform' is an instance of GameTransform
Transform interpolatedTransform = gameTransform.InterpolatedLocal;
// Use the interpolated transform for rendering or calculations
Vector3 position = interpolatedTransform.Position;
Rotation rotation = interpolatedTransform.Rotation;