Transform InterpolatedLocal { get; set; }

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Description

The InterpolatedLocal property of the GameTransform class provides access to the current interpolated local transform of a game object. This property is useful for obtaining the transform that is being interpolated over time, which can be particularly useful in scenarios involving smooth transitions or animations.

Usage

To access the InterpolatedLocal property, you need to have an instance of the GameTransform class. This property is read-only and returns a Transform object representing the interpolated local transform.

Example

// Assuming 'gameTransform' is an instance of GameTransform
Transform interpolatedTransform = gameTransform.InterpolatedLocal;

// Use the interpolated transform for further operations
Vector3 position = interpolatedTransform.Position;
Rotation rotation = interpolatedTransform.Rotation;