The LerpTo
method performs a linear interpolation between the current transform and a target transform. This is useful for smoothly transitioning an object from one position, rotation, or scale to another over time.
The LerpTo
method performs a linear interpolation between the current transform and a target transform. This is useful for smoothly transitioning an object from one position, rotation, or scale to another over time.
To use the LerpTo
method, you need to provide a reference to a target Transform
and a float
value representing the interpolation fraction. The fraction should be between 0 and 1, where 0 represents the start position and 1 represents the target position.
For example, if you want to move an object halfway to its target position, you would pass 0.5 as the fraction.
// Assuming 'transform' is an instance of GameTransform Transform targetTransform = new Transform(); float fraction = 0.5f; // Move halfway to the target transform.LerpTo(ref targetTransform, fraction);