void LerpTo( Transform& target, float frac )

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Description

The LerpTo method performs a linear interpolation between the current transform and a target transform. This is useful for smoothly transitioning an object from one position, rotation, or scale to another over time.

Usage

To use the LerpTo method, you need to provide a reference to a target Transform and a float value representing the interpolation fraction. The fraction should be between 0 and 1, where 0 represents the start position and 1 represents the target position.

For example, if you want to move an object halfway to its target position, you would pass 0.5 as the fraction.

Example

// Assuming 'transform' is an instance of GameTransform
Transform targetTransform = new Transform();
float fraction = 0.5f; // Move halfway to the target
transform.LerpTo(ref targetTransform, fraction);