The LerpTo
method performs a linear interpolation between the current transform and a target transform. This is useful for smoothly transitioning an object's position, rotation, or scale over time.
The LerpTo
method performs a linear interpolation between the current transform and a target transform. This is useful for smoothly transitioning an object's position, rotation, or scale over time.
To use the LerpTo
method, you need to provide a reference to a target Transform
and a float
value representing the interpolation fraction. The fraction should be between 0 and 1, where 0 represents the current transform and 1 represents the target transform.
// Example usage of LerpTo method GameTransform gameTransform = new GameTransform(); Transform targetTransform = new Transform(); float interpolationFraction = 0.5f; // Interpolates halfway between the current and target transform gameTransform.LerpTo(ref targetTransform, interpolationFraction);