void LerpTo( Transform& target, float frac )

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Description

The LerpTo method performs a linear interpolation between the current transform and a target transform. This is useful for smoothly transitioning an object's position, rotation, or scale over time.

Usage

To use the LerpTo method, you need to provide a reference to a target Transform and a float value representing the interpolation fraction. The fraction should be between 0 and 1, where 0 represents the current transform and 1 represents the target transform.

Example

// Example usage of LerpTo method
GameTransform gameTransform = new GameTransform();
Transform targetTransform = new Transform();
float interpolationFraction = 0.5f; // Interpolates halfway between the current and target transform

gameTransform.LerpTo(ref targetTransform, interpolationFraction);