The Local
property of the GameTransform
class represents the current local transform of a game object. This transform is relative to the object's parent, if it has one, and includes position, rotation, and scale.
The Local
property of the GameTransform
class represents the current local transform of a game object. This transform is relative to the object's parent, if it has one, and includes position, rotation, and scale.
Use the Local
property to get or set the local transform of a game object. This is useful when you need to manipulate the object's position, rotation, or scale relative to its parent.
// Example of accessing and modifying the Local transform GameTransform transform = myGameObject.Transform; // Get the current local transform Transform localTransform = transform.Local; // Modify the local position localTransform.Position += new Vector3(1, 0, 0); // Apply the modified transform back transform.Local = localTransform;