The LocalPosition
property represents the position of a GameTransform
in local coordinates. This property is used to get or set the position relative to the parent transform, rather than in world space.
The LocalPosition
property represents the position of a GameTransform
in local coordinates. This property is used to get or set the position relative to the parent transform, rather than in world space.
Use the LocalPosition
property to manipulate the position of a GameTransform
within its local coordinate system. This is particularly useful when you want to position an object relative to its parent object.
Note that this property is marked as obsolete, and it is recommended to use LocalPosition
directly instead of Transform.LocalPosition
.
// Example of setting the LocalPosition of a GameTransform GameTransform transform = new GameTransform(); transform.LocalPosition = new Vector3(1.0f, 2.0f, 3.0f); // Example of getting the LocalPosition of a GameTransform Vector3 localPos = transform.LocalPosition; // Note: This property is obsolete, consider using the recommended alternatives.