Vector3 Position { get; set; }

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Description

The Position property of the GameTransform class represents the position of the game object in world coordinates. This property is marked as obsolete, and it is recommended to use WorldPosition instead.

Usage

To access the position of a game object in world coordinates, use the WorldPosition property instead of Position. The Position property is maintained for backward compatibility but may be removed in future versions.

Example

// Example of accessing the position of a GameObject
GameTransform transform = myGameObject.Transform;
Vector3 worldPosition = transform.WorldPosition; // Recommended

// Obsolete usage
Vector3 obsoletePosition = transform.Position; // Not recommended, use WorldPosition instead