Description
The Proxy
property of the GameTransform
class provides access to the TransformProxy
associated with the game object. This proxy is used to manage and manipulate the transform properties of the game object, such as position, rotation, and scale, in a more controlled manner.
Usage
To access the Proxy
property, you need to have an instance of the GameTransform
class. Once you have the instance, you can directly access the Proxy
property to get or set the TransformProxy
.
Example
// Assuming 'gameTransform' is an instance of GameTransform
TransformProxy proxy = gameTransform.Proxy;
// Use the proxy to manipulate the transform
proxy.Position = new Vector3(10, 0, 5);
proxy.Rotation = Rotation.From(0, 90, 0);