Description
The BUTTONS_MAX
field in the GamepadCode
enumeration represents the maximum number of buttons available on a gamepad. This value is used to define the upper limit of button codes that can be recognized by the system. It is primarily used for validation and iteration purposes when working with gamepad input.
Usage
Use GamepadCode.BUTTONS_MAX
to determine the total number of button codes available in the GamepadCode
enumeration. This can be useful when iterating over all possible button codes or when performing validation checks to ensure a button code is within the valid range.
Example
// Example of using BUTTONS_MAX to iterate over all gamepad buttons
for (int i = 0; i < (int)GamepadCode.BUTTONS_MAX; i++)
{
GamepadCode buttonCode = (GamepadCode)i;
// Process each button code
// Example: Check if a specific button is pressed
if (IsButtonPressed(buttonCode))
{
// Handle button press
}
}
bool IsButtonPressed(GamepadCode buttonCode)
{
// Implementation for checking if a button is pressed
// This is a placeholder function
return false;
}