GamepadCode BUTTONS_MAX

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Description

The BUTTONS_MAX field in the GamepadCode enumeration represents the maximum number of buttons available on a gamepad. This value is used to define the upper limit of button codes that can be recognized by the system. It is primarily used for validation and iteration purposes when working with gamepad input.

Usage

Use GamepadCode.BUTTONS_MAX to determine the total number of button codes available in the GamepadCode enumeration. This can be useful when iterating over all possible button codes or when performing validation checks to ensure a button code is within the valid range.

Example

// Example of using BUTTONS_MAX to iterate over all gamepad buttons
for (int i = 0; i < (int)GamepadCode.BUTTONS_MAX; i++)
{
    GamepadCode buttonCode = (GamepadCode)i;
    // Process each button code
    // Example: Check if a specific button is pressed
    if (IsButtonPressed(buttonCode))
    {
        // Handle button press
    }
}

bool IsButtonPressed(GamepadCode buttonCode)
{
    // Implementation for checking if a button is pressed
    // This is a placeholder function
    return false;
}