book_4_sparkGenerated
code_blocksInput

Description

The GamepadCode.None field represents a state where no gamepad button is pressed or recognized. It is part of the GamepadCode enumeration, which defines various button codes for game controllers, driven from SDL (Simple DirectMedia Layer).

Usage

Use GamepadCode.None when you need to check or set a state where no gamepad button is active. This can be useful for initializing variables or resetting states in game logic.

Example

// Example of using GamepadCode.None

// Initialize a variable to represent the current gamepad button state
GamepadCode currentButtonState = GamepadCode.None;

// Check if no button is pressed
if (currentButtonState == GamepadCode.None)
{
    // Perform actions when no button is pressed
    // For example, reset input states or handle idle behavior
}