GamepadCode Paddle1

book_4_sparkGenerated
code_blocksInput

Description

The Paddle1 field is a member of the GamepadCode enumeration within the Sandbox namespace. It represents a specific button or control on a gamepad, typically used for additional paddle buttons found on some advanced game controllers. This enumeration is driven by SDL (Simple DirectMedia Layer), which is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

Usage

Use the Paddle1 field to check for input from the corresponding paddle button on a game controller. This can be useful in games or applications that support advanced gamepad features, allowing for more complex input schemes.

Example

// Example of checking if the Paddle1 button is pressed
if (Input.IsGamepadButtonDown(GamepadCode.Paddle1))
{
    // Execute action when Paddle1 is pressed
    PerformPaddle1Action();
}