GamepadCode Paddle2

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code_blocksInput

Description

The Paddle2 field is a member of the GamepadCode enumeration within the Sandbox namespace. It represents a specific button or control on a gamepad, typically used for advanced or custom gamepad configurations. This enumeration is driven by SDL (Simple DirectMedia Layer), which is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

Usage

Use the Paddle2 field when you need to detect or respond to input from the second paddle button on a game controller. This can be useful in games or applications that support custom gamepad configurations or require additional input options beyond the standard buttons.

Example

// Example of checking if the Paddle2 button is pressed
if (Input.IsGamepadButtonDown(GamepadCode.Paddle2))
{
    // Execute action when Paddle2 is pressed
    PerformPaddle2Action();
}