GamepadCode Paddle3

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Description

The Paddle3 field is a member of the GamepadCode enumeration in the Sandbox namespace. It represents a specific button or control on a gamepad, typically used for advanced or custom gamepad configurations. This enumeration is driven by SDL (Simple DirectMedia Layer), which is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

Usage

Use the Paddle3 field when you need to detect or respond to input from the third paddle button on a gamepad. This is particularly useful in games or applications that support custom gamepad configurations or require additional input options beyond the standard buttons.

Example

// Example of checking if the Paddle3 button is pressed

public void CheckGamepadInput(Gamepad gamepad)
{
    if (gamepad.IsButtonPressed(GamepadCode.Paddle3))
    {
        // Execute action when Paddle3 is pressed
        PerformAction();
    }
}

private void PerformAction()
{
    // Define the action to perform when Paddle3 is pressed
}