GamepadCode Paddle3

robot_2Generated
code_blocksInput

Description

The Paddle3 field is a member of the GamepadCode enumeration within the Sandbox namespace. It represents a specific button code for game controllers, typically used to identify the third paddle button on a gamepad. This enumeration is driven by SDL (Simple DirectMedia Layer), which is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

Usage

Use the Paddle3 field when you need to check for input from the third paddle button on a game controller. This can be useful in scenarios where you want to implement custom controls or handle specific gamepad inputs in your game logic.

Example

// Example of checking if the Paddle3 button is pressed
if (Input.IsGamepadButtonDown(GamepadCode.Paddle3))
{
    // Execute logic when Paddle3 is pressed
    PerformAction();
}