GamepadCode Paddle4

book_4_sparkGenerated
code_blocksInput

Description

The Paddle4 field is a member of the GamepadCode enumeration in the Sandbox namespace. It represents a specific button or control on a game controller, typically associated with advanced or custom controller configurations. This enumeration is used to identify and handle input from game controllers, leveraging the SDL (Simple DirectMedia Layer) library for cross-platform compatibility.

Usage

Use the Paddle4 field when you need to detect or respond to input from the fourth paddle button on a game controller. This is particularly useful in games or applications that support custom or advanced controller setups.

Example

// Example of checking if the Paddle4 button is pressed
if (Input.IsGamepadButtonDown(GamepadCode.Paddle4))
{
    // Execute action when Paddle4 is pressed
    PerformAction();
}