Description
The SwitchLeftBumper
field is a member of the GamepadCode
enumeration in the Sandbox namespace. It represents the left bumper button on a Nintendo Switch game controller. This enumeration is used to identify specific buttons on a gamepad, allowing developers to handle input from various game controllers in a consistent manner.
Usage
Use the SwitchLeftBumper
field when you need to detect or respond to the left bumper button press on a Nintendo Switch controller. This can be useful in scenarios where you want to trigger specific actions in your game when the player presses this button.
Example
// Example of using GamepadCode.SwitchLeftBumper in a game input handler
public void HandleGamepadInput(GamepadCode button)
{
switch (button)
{
case GamepadCode.SwitchLeftBumper:
// Execute action for left bumper press
PerformLeftBumperAction();
break;
// Handle other buttons
default:
break;
}
}
private void PerformLeftBumperAction()
{
// Define the action to be performed when the left bumper is pressed
// For example, this could be reloading a weapon or activating a shield
}