GamepadCode SwitchLeftBumper

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Description

The SwitchLeftBumper field is a member of the GamepadCode enumeration in the Sandbox namespace. It represents the left bumper button on a Nintendo Switch game controller. This enumeration is used to identify specific buttons on a gamepad, allowing developers to handle input from various game controllers in a consistent manner.

Usage

Use the SwitchLeftBumper field when you need to detect or respond to the left bumper button press on a Nintendo Switch controller. This can be useful in scenarios where you want to trigger specific actions in your game when the player presses this button.

Example

// Example of using GamepadCode.SwitchLeftBumper in a game input handler

public void HandleGamepadInput(GamepadCode button)
{
    switch (button)
    {
        case GamepadCode.SwitchLeftBumper:
            // Execute action for left bumper press
            PerformLeftBumperAction();
            break;
        // Handle other buttons
        default:
            break;
    }
}

private void PerformLeftBumperAction()
{
    // Define the action to be performed when the left bumper is pressed
    // For example, this could be reloading a weapon or activating a shield
}