GamepadCode SwitchRightMenu

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Description

The SwitchRightMenu field is a member of the GamepadCode enumeration within the Sandbox namespace. It represents a specific button code used to identify the right menu button on a game controller, particularly for controllers that follow the Nintendo Switch layout. This enumeration is part of the game controller input system, which is driven by SDL (Simple DirectMedia Layer).

Usage

Use the SwitchRightMenu field when you need to detect or handle input from the right menu button on a Nintendo Switch-style game controller. This can be useful for implementing custom input handling logic in your game or application.

Example

// Example of checking if the SwitchRightMenu button is pressed
if (Input.IsGamepadButtonDown(GamepadCode.SwitchRightMenu))
{
    // Handle the right menu button press
    OpenRightMenu();
}

void OpenRightMenu()
{
    // Logic to open the right menu
}