Description
The SwitchRightMenu
field is a member of the GamepadCode
enumeration within the Sandbox namespace. It represents a specific button code used to identify the right menu button on a game controller, particularly for controllers that follow the Nintendo Switch layout. This enumeration is part of the game controller codes driven from SDL (Simple DirectMedia Layer), which is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
Usage
Use the SwitchRightMenu
field when you need to detect or handle input from the right menu button on a Nintendo Switch-style game controller. This can be useful in scenarios where you want to provide specific functionality or actions when this button is pressed during gameplay or within a user interface.
Example
// Example of using GamepadCode.SwitchRightMenu in a game input handler
public void HandleGamepadInput(Gamepad gamepad)
{
if (gamepad.IsButtonPressed(GamepadCode.SwitchRightMenu))
{
// Perform an action when the right menu button is pressed
OpenSettingsMenu();
}
}
private void OpenSettingsMenu()
{
// Logic to open the settings menu
// This could involve displaying a UI panel or navigating to a different scene
}