GamepadCode Touchpad

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code_blocksInput

Description

The Touchpad field is a member of the GamepadCode enumeration in the Sandbox namespace. It represents the touchpad button on a game controller, typically found on modern gamepads that support touch input. This field is part of the game controller codes driven from SDL (Simple DirectMedia Layer), which is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

Usage

Use the GamepadCode.Touchpad field to check for input from the touchpad button on a game controller. This can be useful in scenarios where you want to implement custom touchpad interactions or gestures in your game or application.

Example

// Example of checking if the touchpad button is pressed
if (Input.IsGamepadButtonDown(GamepadCode.Touchpad))
{
    // Handle touchpad button press
    // For example, open a menu or perform a specific action
}