float VerticalFalloffExponent { get; set; }

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Description

The VerticalFalloffExponent property of the GradientFogController class determines the rate at which the fog's density decreases vertically. This property is a float value that influences how quickly the fog fades out as it moves away from the specified start height. A higher value results in a steeper falloff, meaning the fog will dissipate more quickly with height.

Usage

To use the VerticalFalloffExponent property, you can set it to a desired float value to control the vertical density falloff of the fog. This is useful for creating realistic atmospheric effects where fog density changes with altitude.

Example

// Example of setting the VerticalFalloffExponent property
GradientFogController fogController = new GradientFogController();
fogController.VerticalFalloffExponent = 2.0f; // Sets a steeper vertical falloff

// Use the fogController in your scene to apply the fog effect
Scene.Current.AddComponent(fogController);