Description
The HardImpact
property of the HapticEffect
class provides a predefined haptic pattern that simulates a hard, sudden impact. This static property can be used to apply a strong, immediate feedback to the user's controller, enhancing the immersive experience in scenarios such as collisions or heavy object interactions.
Usage
To use the HardImpact
haptic effect, simply access it as a static property of the HapticEffect
class. You can then apply it to a controller or other haptic-enabled device to simulate a hard impact.
Example
// Example of using the HardImpact haptic effect
// Assuming 'controller' is an instance of a haptic-enabled device
controller.ApplyHapticEffect(HapticEffect.HardImpact);