Description
The RightTriggerPattern
field is a part of the HapticEffect
class in the Sandbox namespace. It represents a haptic pattern specifically designed for the right trigger of a controller. This field is used to define the vibration or feedback pattern that will be applied to the right trigger when a haptic effect is triggered.
Usage
To use the RightTriggerPattern
, you need to create an instance of the HapticEffect
class and then access the RightTriggerPattern
field. You can modify the pattern to customize the haptic feedback for the right trigger.
Example
// Example of using RightTriggerPattern
HapticEffect hapticEffect = new HapticEffect();
HapticPattern rightTriggerPattern = hapticEffect.RightTriggerPattern;
// Customize the pattern as needed
rightTriggerPattern.SetPattern(new float[] { 0.5f, 1.0f, 0.5f }, new float[] { 0.1f, 0.2f, 0.1f });
// Apply the haptic effect
hapticEffect.Apply();