Description
The RightTriggerPattern
field in the HapticEffect
class represents a haptic pattern specifically designed for the right trigger of a controller. This field is an instance of the HapticPattern
class, which defines the sequence and intensity of vibrations that should be applied to the right trigger.
Usage
To use the RightTriggerPattern
, you need to create an instance of the HapticEffect
class and then access the RightTriggerPattern
field. You can modify the pattern to suit your needs or use it as is to apply a predefined haptic feedback to the right trigger of a controller.
Example
// Example of using RightTriggerPattern
HapticEffect hapticEffect = new HapticEffect();
HapticPattern rightTriggerPattern = hapticEffect.RightTriggerPattern;
// Modify the pattern if needed
rightTriggerPattern.SetIntensity(0.5f);
rightTriggerPattern.SetDuration(1.0f);
// Apply the pattern to the right trigger
Controller.ApplyHapticPattern(rightTriggerPattern);