HapticPattern RightTriggerPattern

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Description

The RightTriggerPattern field in the HapticEffect class represents a haptic pattern specifically designed for the right trigger of a controller. This field is an instance of the HapticPattern class, which defines the sequence and intensity of vibrations that should be applied to the right trigger.

Usage

To use the RightTriggerPattern, you need to create an instance of the HapticEffect class and then access the RightTriggerPattern field. You can modify the pattern to suit your needs or use it as is to apply a predefined haptic feedback to the right trigger of a controller.

Example

// Example of using RightTriggerPattern
HapticEffect hapticEffect = new HapticEffect();
HapticPattern rightTriggerPattern = hapticEffect.RightTriggerPattern;

// Modify the pattern if needed
rightTriggerPattern.SetIntensity(0.5f);
rightTriggerPattern.SetDuration(1.0f);

// Apply the pattern to the right trigger
Controller.ApplyHapticPattern(rightTriggerPattern);