Description
The Rumble
property of the HapticEffect
class provides a predefined haptic effect that applies a simple rumble to the controller. This effect is typically used to enhance user experience by providing tactile feedback during gameplay or interactions.
Usage
To use the Rumble
effect, you can access it directly from the HapticEffect
class since it is a static property. You can then apply this effect to a controller to simulate a rumble sensation.
Example
// Example of using the Rumble haptic effect
HapticEffect rumbleEffect = HapticEffect.Rumble;
// Assuming you have a method to apply the effect to a controller
ApplyHapticEffectToController(rumbleEffect);