HapticEffect SoftImpact { get; set; }

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Description

The SoftImpact property of the HapticEffect class provides a predefined haptic pattern that simulates a light, soft impact. This static property can be used to apply a gentle haptic feedback to the user's controller, enhancing the immersive experience in applications or games.

Usage

To use the SoftImpact haptic effect, simply access it as a static property of the HapticEffect class. You can then apply it to a controller or other haptic-enabled device to simulate a soft impact.

Example

// Example of using the SoftImpact haptic effect

// Assuming you have a method to apply haptic effects to a controller
void ApplyHapticEffect(HapticEffect effect)
{
    // Implementation to apply the effect
}

// Apply the SoftImpact effect
ApplyHapticEffect(HapticEffect.SoftImpact);