Description
The SoftImpact
property of the HapticEffect
class provides a predefined haptic pattern that simulates a light, soft impact. This static property can be used to apply a gentle haptic feedback to the user's controller, enhancing the immersive experience in applications or games.
Usage
To use the SoftImpact
haptic effect, simply access it as a static property of the HapticEffect
class. You can then apply it to a controller or other haptic-enabled device to simulate a soft impact.
Example
// Example of using the SoftImpact haptic effect
// Assuming you have a method to apply haptic effects to a controller
void ApplyHapticEffect(HapticEffect effect)
{
// Implementation to apply the effect
}
// Apply the SoftImpact effect
ApplyHapticEffect(HapticEffect.SoftImpact);