HapticPattern Rumble { get; set; }

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Description

The Rumble property of the HapticPattern class provides a predefined haptic pattern that simulates a constant low-frequency rumble. This pattern can be used to create immersive feedback in applications where a continuous vibration effect is desired, such as simulating the feeling of an engine running or a distant thunder.

Usage

To use the Rumble pattern, simply access it as a static property of the HapticPattern class. You can then apply it to a haptic device or use it in conjunction with other haptic feedback mechanisms in your application.

Example

// Example of using the Rumble haptic pattern
HapticPattern rumblePattern = HapticPattern.Rumble;

// Assuming you have a method to apply a haptic pattern to a device
ApplyHapticPatternToDevice(rumblePattern);