Description
The Rumble
property of the HapticPattern
class provides a predefined haptic pattern that simulates a constant low-frequency rumble. This pattern can be used to create immersive feedback in applications where a continuous vibration effect is desired, such as simulating the feeling of an engine running or a distant thunder.
Usage
To use the Rumble
pattern, simply access it as a static property of the HapticPattern
class. You can then apply it to a haptic device or use it in conjunction with other haptic feedback mechanisms in your application.
Example
// Example of using the Rumble haptic pattern
HapticPattern rumblePattern = HapticPattern.Rumble;
// Assuming you have a method to apply a haptic pattern to a device
ApplyHapticPatternToDevice(rumblePattern);