The HasAny
method in the ITagSet
interface checks if any of the specified tags exist within the tag set. It returns true
if at least one of the tags is found, otherwise it returns false
.
The HasAny
method in the ITagSet
interface checks if any of the specified tags exist within the tag set. It returns true
if at least one of the tags is found, otherwise it returns false
.
To use the HasAny
method, you need to pass an IEnumerable<string>
containing the tags you want to check against the tag set. The method will iterate through the provided tags and return true
if any of them are present in the tag set.
// Example usage of HasAny method ITagSet tagSet = GetTagSet(); // Assume GetTagSet() returns an instance of ITagSet var tagsToCheck = new List<string> { "Player", "Enemy", "NPC" }; bool hasAnyTags = tagSet.HasAny(tagsToCheck); if (hasAnyTags) { // At least one of the tags is present in the tag set // Perform actions based on the presence of these tags }