Description
The ImageFormat.ARGB8888
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This field represents an image format where each pixel is stored as a 32-bit integer, with 8 bits for each of the alpha, red, green, and blue channels. The order of the channels is alpha, red, green, and blue, which is commonly used in graphics programming for images that require transparency.
Usage
Use ImageFormat.ARGB8888
when you need to work with images that require an alpha channel for transparency and you want to ensure compatibility with systems or APIs that expect this specific channel order. This format is particularly useful in scenarios where image quality and color accuracy are important, such as in game textures or UI elements.
Example
// Example of using ImageFormat.ARGB8888
// Assuming you have a method to load an image with a specific format
Image myImage = LoadImage("path/to/image.png", ImageFormat.ARGB8888);
// Use the image in your game or application
DisplayImage(myImage);