Description
The ATI2N
field is a member of the ImageFormat
enumeration in the Sandbox namespace. It represents a specific image format used for texture compression. The ATI2N format is commonly used for compressing normal maps, providing a good balance between quality and compression ratio.
This format is also known as BC5, which is a block compression format that stores two channels of data, typically used for storing normal map data in a compressed form. It is particularly useful in graphics applications where memory efficiency is crucial.
Usage
Use the ATI2N
format when you need to compress normal maps or other two-channel data efficiently. This format is suitable for applications where maintaining a high level of detail in normal maps is important, while also reducing the memory footprint.
To use this format, specify ImageFormat.ATI2N
when setting the image format for a texture or when performing operations that require specifying an image format.
Example
// Example of using ATI2N format in a texture
Texture texture = new Texture();
texture.Format = ImageFormat.ATI2N;
// Load a normal map with ATI2N compression
texture.Load("path/to/normalmap.dds");