Description
The ATI_DST24
field is a member of the ImageFormat
enumeration in the Sandbox namespace. It represents a specific image format used for depth-stencil textures, particularly optimized for ATI graphics hardware. This format is typically used in rendering pipelines where depth information is crucial, such as in shadow mapping or depth testing.
Usage
Use the ATI_DST24
format when you need to work with depth-stencil textures on ATI hardware. This format is particularly useful in scenarios where depth precision is important, and it is supported by ATI graphics cards.
To use this format, you can specify it when creating or configuring textures in your rendering pipeline. Ensure that your hardware supports this format to avoid compatibility issues.
Example
// Example of using ATI_DST24 in a texture creation
Texture depthTexture = new Texture();
depthTexture.Format = ImageFormat.ATI_DST24;
depthTexture.Width = 1024;
depthTexture.Height = 1024;
depthTexture.Create();
// Use the texture in a rendering pass
RenderPass pass = new RenderPass();
pass.SetDepthTexture(depthTexture);
pass.Execute();