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Description

The BC7 field is a member of the ImageFormat enumeration in the Sandbox API. It represents the BC7 texture compression format, which is a block-based texture compression format that provides high-quality compression for images with a wide range of color and alpha data. BC7 is particularly useful for compressing textures in modern graphics applications where high visual fidelity is required.

BC7 is part of the DirectX 11 texture compression formats and is known for its ability to maintain image quality while significantly reducing the size of texture data, making it ideal for real-time rendering applications such as games.

Usage

Use the ImageFormat.BC7 enumeration value when you need to specify the BC7 compression format for a texture in your application. This is typically used in graphics programming when setting up texture resources that require efficient storage and high-quality rendering.

To apply the BC7 format, you might use it in conjunction with texture loading or creation functions that accept an ImageFormat parameter.

Example

// Example of using ImageFormat.BC7
Texture texture = new Texture("path/to/texture", ImageFormat.BC7);

// This will load the texture using the BC7 compression format, optimizing for quality and size.