ImageFormat BGR888_BLUESCREEN

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Description

The BGR888_BLUESCREEN field is a member of the ImageFormat enumeration in the Sandbox namespace. This specific image format represents a 24-bit image format where each pixel is composed of three 8-bit channels: blue, green, and red, in that order. The "BLUESCREEN" suffix indicates that this format is used in scenarios where a blue screen effect is applied, typically for chroma keying or special effects where the blue channel is used as a transparency mask.

Usage

Use ImageFormat.BGR888_BLUESCREEN when you need to handle images that require a blue screen effect for transparency or special effects processing. This format is particularly useful in graphics applications where chroma keying is necessary.

Example

// Example of using ImageFormat.BGR888_BLUESCREEN

// Assume we have a method that processes images based on their format
void ProcessImage(ImageFormat format)
{
    if (format == ImageFormat.BGR888_BLUESCREEN)
    {
        // Handle the image processing with blue screen effect
        // This might involve setting up a chroma key or similar effect
    }
}

// Usage
ProcessImage(ImageFormat.BGR888_BLUESCREEN);