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Description

The D15S1 field is a member of the ImageFormat enumeration in the Sandbox namespace. This enumeration is used to specify different image formats that can be utilized within the s&box game engine. The D15S1 format is a specific type of image format that represents a 16-bit depth-stencil format with 15 bits for depth and 1 bit for stencil.

Usage

Use the D15S1 field when you need to specify an image format that requires a 16-bit depth-stencil buffer with 15 bits dedicated to depth and 1 bit to stencil. This format is typically used in rendering pipelines where depth and stencil information are needed for operations such as depth testing and stencil testing.

Example

// Example of using ImageFormat.D15S1 in a rendering context

public void SetupRenderTarget()
{
    // Assuming a method to create a render target with a specific image format
    RenderTarget renderTarget = new RenderTarget();
    renderTarget.SetFormat(ImageFormat.D15S1);
    
    // Use the render target in your rendering pipeline
    // ...
}