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Description

The D15S1 field is a member of the ImageFormat enumeration in the Sandbox namespace. This enumeration is used to specify different image formats that can be used within the s&box game engine. The D15S1 format is a specific type of image format that represents a 16-bit depth-stencil format with 15 bits for depth and 1 bit for stencil.

Usage

Use the D15S1 field when you need to specify an image format that requires a 16-bit depth-stencil buffer with 15 bits dedicated to depth and 1 bit for stencil operations. This format is typically used in rendering pipelines where depth and stencil testing are required.

Example

// Example of using ImageFormat.D15S1

// Assuming you are setting up a render target or texture
ImageFormat format = ImageFormat.D15S1;

// Use the format in a rendering context
RenderTarget target = new RenderTarget(width, height, format);

// Configure the render target for depth-stencil operations
Scene.Current.SetRenderTarget(target);