Description
The D15S1
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This enumeration is used to specify different image formats that can be utilized within the s&box game engine. The D15S1
format is a specific type of image format that represents a 16-bit depth-stencil format with 15 bits for depth and 1 bit for stencil.
Usage
Use the D15S1
field when you need to specify an image format that requires a 16-bit depth-stencil buffer with 15 bits dedicated to depth and 1 bit to stencil. This format is typically used in rendering pipelines where depth and stencil information are needed for operations such as depth testing and stencil testing.
Example
// Example of using ImageFormat.D15S1 in a rendering context
public void SetupRenderTarget()
{
// Assuming a method to create a render target with a specific image format
RenderTarget renderTarget = new RenderTarget();
renderTarget.SetFormat(ImageFormat.D15S1);
// Use the render target in your rendering pipeline
// ...
}