Description
The D16
field is a member of the ImageFormat
enumeration in the Sandbox namespace. It represents a 16-bit depth image format, commonly used for depth buffer storage in graphics applications. This format is typically used in rendering pipelines where depth precision is important, such as in 3D graphics rendering.
Usage
Use the D16
format when you need to store depth information with 16 bits of precision. This is suitable for applications where depth precision is critical, such as in shadow mapping or depth testing in 3D rendering.
Example
// Example of using ImageFormat.D16 in a rendering context
// Assuming you have a rendering setup
Texture depthTexture = new Texture();
depthTexture.Format = ImageFormat.D16;
// Use the depth texture in a render pass
RenderPass pass = new RenderPass();
pass.SetDepthTexture(depthTexture);
// Continue with rendering operations