Description
The D16
field is a member of the ImageFormat
enumeration in the Sandbox namespace. It represents a 16-bit depth image format, commonly used for depth buffer storage in graphics applications. This format is typically used when a high precision depth buffer is not required, offering a balance between memory usage and depth precision.
Usage
Use the D16
format when you need to store depth information with 16 bits of precision. This is suitable for applications where depth precision is important but not critical, and where memory usage is a concern. It is often used in rendering pipelines for depth testing and shadow mapping.
Example
// Example of using ImageFormat.D16 in a rendering context
// Assuming a rendering setup where you need to specify a depth format
var depthFormat = ImageFormat.D16;
// Use the depthFormat in a graphics pipeline setup
GraphicsPipeline pipeline = new GraphicsPipeline();
pipeline.SetDepthFormat(depthFormat);
// Proceed with rendering operations that utilize the depth buffer
pipeline.Render(scene);