ImageFormat D16_SHADOW

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Description

The D16_SHADOW field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents a 16-bit depth format specifically optimized for shadow mapping. This format is typically used in rendering pipelines where shadow precision is crucial, and it is designed to efficiently handle depth information for shadow calculations.

Usage

Use ImageFormat.D16_SHADOW when you need to specify a depth format for shadow mapping in your rendering pipeline. This format is particularly useful in scenarios where you need to optimize for shadow precision and performance.

Example

// Example of using ImageFormat.D16_SHADOW in a rendering setup
var shadowTexture = new Texture2D(1024, 1024, ImageFormat.D16_SHADOW);

// Configure the texture for use in a shadow mapping pass
shadowTexture.SetFilterMode(FilterMode.Point);
shadowTexture.SetWrapMode(WrapMode.Clamp);

// Use the texture in a shadow rendering pass
var shadowPass = new RenderPass();
shadowPass.SetRenderTarget(shadowTexture);
shadowPass.Execute();