Description
The D16_SHADOW
field is a member of the ImageFormat
enumeration in the Sandbox namespace. It represents a specific image format used for depth textures with 16-bit precision, optimized for shadow mapping. This format is typically used in rendering pipelines where shadow accuracy and performance are critical.
Usage
Use ImageFormat.D16_SHADOW
when you need to create or manipulate textures that are specifically intended for shadow mapping. This format is particularly useful in scenarios where depth precision is important, such as in real-time shadow rendering in 3D scenes.
Example
// Example of using ImageFormat.D16_SHADOW in a texture creation
Texture shadowTexture = new Texture();
shadowTexture.Format = ImageFormat.D16_SHADOW;
shadowTexture.Create(1024, 1024); // Create a 1024x1024 texture for shadow mapping