ImageFormat D16_SHADOW

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Description

The D16_SHADOW field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents a 16-bit depth format specifically optimized for shadow mapping. This format is typically used in rendering pipelines where depth precision is crucial for accurate shadow rendering.

Usage

Use ImageFormat.D16_SHADOW when you need to specify a depth format for shadow maps in your rendering setup. This format is particularly useful in scenarios where you need to ensure high precision in depth calculations for shadows, such as in complex lighting environments or when rendering large scenes.

Example

// Example of using ImageFormat.D16_SHADOW in a rendering setup

// Assuming you have a rendering function that requires an image format
void SetupShadowMap(RenderTarget target)
{
    // Set the image format to D16_SHADOW for the shadow map
    target.SetImageFormat(ImageFormat.D16_SHADOW);

    // Additional setup code for the shadow map
    // ...
}