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Description

The D24FS8 field is a member of the ImageFormat enumeration in the Sandbox namespace. This format is used for images that require a 24-bit depth buffer with an 8-bit stencil buffer, and it supports floating-point depth values. This format is typically used in rendering pipelines where high precision depth information is necessary, such as in shadow mapping or other advanced graphics techniques.

Usage

Use the D24FS8 format when you need a high precision depth buffer with stencil capabilities. This format is particularly useful in scenarios where depth precision is critical, such as in rendering complex 3D scenes with detailed shadowing effects.

Example

// Example of using ImageFormat.D24FS8 in a rendering setup

public class MyRenderer : GameObject
{
    public void SetupRenderTarget()
    {
        // Create a render target with D24FS8 format
        RenderTarget renderTarget = new RenderTarget(1024, 768, ImageFormat.D24FS8);
        
        // Use the render target in your rendering pipeline
        // ...
    }
}