Description
The D24FS8
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This format is used for images that require a 24-bit depth buffer with an 8-bit stencil buffer, and it supports floating-point depth values. This format is typically used in rendering pipelines where high precision depth and stencil information is necessary, such as in complex 3D scenes or when performing advanced rendering techniques like shadow mapping or deferred shading.
Usage
To use the D24FS8
image format, you can specify it when creating or configuring textures or render targets that require a depth-stencil buffer with floating-point precision. This is particularly useful in scenarios where you need to maintain high precision in depth calculations.
Example
// Example of using D24FS8 in a rendering setup
var renderTarget = new RenderTarget();
renderTarget.Format = ImageFormat.D24FS8;
// Use the render target in a scene
Scene.Current.AddRenderTarget(renderTarget);