ImageFormat D24X4S4

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Description

The D24X4S4 field is a member of the ImageFormat enumeration in the Sandbox namespace. This specific image format is used to represent a depth-stencil format with 24 bits for depth and 4 bits for stencil, with an additional 4 bits that are unused (X).

Usage

Use the D24X4S4 format when you need a depth-stencil buffer with a 24-bit depth component and a 4-bit stencil component, and you do not require the additional 4 bits for any specific purpose. This format is typically used in rendering pipelines where depth and stencil testing are required.

Example

// Example of using ImageFormat.D24X4S4 in a rendering setup

// Assuming you have a rendering context or setup function
void SetupRendering()
{
    // Set the image format for a depth-stencil buffer
    ImageFormat depthStencilFormat = ImageFormat.D24X4S4;
    
    // Use this format in your rendering pipeline setup
    // For example, when creating a render target or framebuffer
    // RenderTarget target = new RenderTarget(width, height, depthStencilFormat);
    // Note: The actual API for creating render targets will depend on the specific graphics API being used.
}