Description
The D24X4S4
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This specific image format is used to represent a depth-stencil format with 24 bits for depth and 4 bits for stencil, with an additional 4 bits that are unused (X).
Usage
Use the D24X4S4
format when you need a depth-stencil buffer with a 24-bit depth component and a 4-bit stencil component, and you do not require the additional 4 bits for any specific purpose. This format is typically used in rendering pipelines where depth and stencil testing are required.
Example
// Example of using ImageFormat.D24X4S4 in a rendering setup
// Assuming you have a rendering context or setup function
void SetupRendering()
{
// Set the image format for a depth-stencil buffer
ImageFormat depthStencilFormat = ImageFormat.D24X4S4;
// Use this format in your rendering pipeline setup
// For example, when creating a render target or framebuffer
// RenderTarget target = new RenderTarget(width, height, depthStencilFormat);
// Note: The actual API for creating render targets will depend on the specific graphics API being used.
}