ImageFormat D24X8_SHADOW

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Description

The D24X8_SHADOW field is a member of the ImageFormat enumeration in the Sandbox namespace. This specific image format is used for depth textures with a 24-bit depth component and an 8-bit stencil component, optimized for shadow mapping. It is particularly useful in rendering pipelines where shadow precision is critical.

Usage

Use ImageFormat.D24X8_SHADOW when you need to create or work with depth textures that are specifically optimized for shadow mapping. This format is suitable for applications that require high precision in shadow rendering, such as in complex 3D scenes or games with dynamic lighting and shadows.

Example

// Example of using D24X8_SHADOW in a texture creation
Texture depthTexture = new Texture();
depthTexture.Format = ImageFormat.D24X8_SHADOW;
depthTexture.Create(1024, 1024); // Create a 1024x1024 depth texture

// Use the texture in a rendering pipeline
Scene.Current.SetDepthTexture(depthTexture);