ImageFormat D24X8_SHADOW

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Description

The D24X8_SHADOW field is a member of the ImageFormat enumeration in the Sandbox namespace. This field represents a specific image format used for depth and shadow mapping in graphics rendering. It is a 24-bit depth format with an 8-bit stencil component, optimized for shadow mapping applications.

Usage

Use ImageFormat.D24X8_SHADOW when you need to specify a depth format for shadow mapping in your rendering pipeline. This format is particularly useful in scenarios where high precision depth information is required for accurate shadow rendering.

Example

// Example of using ImageFormat.D24X8_SHADOW in a rendering setup

// Assuming you have a rendering setup function
void SetupShadowMapping()
{
    // Create a texture for shadow mapping
    var shadowTexture = new Texture2D(1024, 1024, ImageFormat.D24X8_SHADOW);
    
    // Configure the texture for use in shadow mapping
    shadowTexture.SetFilterMode(FilterMode.Bilinear);
    shadowTexture.SetWrapMode(WrapMode.Clamp);
    
    // Use the texture in your rendering pipeline
    // This is a simplified example and actual usage may vary
    RenderToTexture(shadowTexture);
}