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Description

The D32 field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents a 32-bit depth image format, typically used for depth buffering in graphics rendering. This format is used when high precision depth information is required, such as in 3D rendering applications where accurate depth calculations are crucial.

Usage

Use the D32 format when you need to store depth information with 32 bits of precision. This is particularly useful in scenarios where depth precision is critical, such as in complex 3D scenes with a wide range of depth values.

Example

// Example of using ImageFormat.D32 in a rendering context

// Assuming you have a rendering setup where you need to specify a depth format
var depthFormat = ImageFormat.D32;

// Use depthFormat in your rendering pipeline setup
// This might involve setting it as a parameter for a depth buffer or texture
SetupDepthBuffer(depthFormat);